Lighting
Layered lighting for gaming compliance and atmosphere
Ambient, task and feature lighting engineered for surveillance clarity, glare control, gaming regulation and the long transition from daylight to the gaming floor.
- Design layers
- 4 controlled schemes
- CRI
- 90+ standard
- Control
- DALI-2 / DMX
- Response
- 24-hour live support
Engineered illumination
Lighting that protects the player experience and the house position
Casino lighting has to satisfy three conflicting demands: it must create atmosphere, it must render chips and cards accurately under surveillance, and it must remain comfortable through long sessions. Our lighting design balances these requirements in a single, tunable system.
We specify four controlled layers — ambient, task, feature and emergency — and integrate them into a single scene-control platform. The result is a floor that can shift from bright daytime arrival to subdued evening play without ever breaking compliance or surveillance standards.
- CRI 90+ as standard, with CRI 95+ available for high-limit tables
- UGR <19 for glare control in player sightlines
- DALI-2 or DMX scene control with astronomical time-clock scheduling
- Emergency lighting coordinated with fire egress and gaming shutdown protocols

Range
Lighting layers for every zone
From grand arrival pendants to concealed table task lighting, each layer is tuned for its purpose and its maintenance access.
Ambient lighting
Cove, recessed and linear systems that establish base luminance and support wayfinding without competing with feature fittings.
Task lighting
Ring and pendant systems focused on table surfaces, delivering accurate colour rendering and low glare.
Feature lighting
Statement pendants, chandeliers and sculptural fixtures that become signature design elements in arrival and VIP zones.
Backlit features
Onyx, stone, glass and textile panels with concealed LED arrays for bar, reception and art backdrops.
Scene control
DALI-2, DMX and proprietary systems programmed with time-of-day, event and emergency presets.
Maintenance lamps
Hot-spare inventories and colour-temperature consistency programmes across replacement cycles.
Approach
How we design casino lighting
A casino lighting scheme is a control system as much as a decorative system.
Luminance mapping
We model target luminance levels across the floor, arrival spine, bars and VIP rooms. The gradient protects guests' eyesight during day-to-night transition and supports surveillance performance.
Fixture selection
Every fitting is selected for CRI, UGR, beam angle, maintenance access and finish. We avoid hot spots and reflections that could obscure cameras or distract players.
Scene programming
Lighting scenes are programmed by zone, time and event. The system can shift automatically from day to evening, respond to emergency triggers, or recall a single-room VIP preset.
Commissioning
Final commissioning includes meter readings, uniformity checks, scene recall testing and a handover package with maintenance schedules and spare-part recommendations.
| Specification | Detail |
|---|---|
| CRI | 90+ standard; 95+ available for high-limit |
| Colour temperature | 2700–3000K for gaming; 2400–4000K tuneable for arrival zones |
| UGR | <19 for table task zones |
| Dimming | DALI-2 or 0–10V; smooth 0.1% minimum with flicker-free drivers |
| Lifespan | L70 50,000 hours minimum |
| Certification | Electrical safety per local regulations; EM compatibility tested |
Gallery
Lighting installations
Selected lighting schemes from recent casino and resort projects.

Single-source feature pendant over a high-limit table

Four-layer scheme across a 9,400 m² gaming floor

Daylight-linked luminance gradient in an arrival hall

1800K candle-tone pendants in a cigar lounge

Coffered ceiling with concealed camera housings

Statement arrival-hall fixture
Next step
Speak with our casino interior specialists
Send us a floor plan, an equipment schedule or a photograph of the space you want to change. We will respond with a written assessment and an indicative programme within two working days.





